KINDI ACADEMY SCHOOL SUMMER CAMPS

 

SCHEDULE

DATE AGES TIME CAMP NAME
June 10-14 7-9 9am- Noon Robotics: Build your Droid
9-12 12:30-3:30 Game of Drones
July 8-12 5-6 9am- Noon STEAM Academy
7-9 12:30-3:30 Fly with Me: Rockets
9-12 Full Day (9AM-3PM) Bionic Bike
July 29 - Aug 2 7-9 9am- Noon Wizarding World Adventure
9-12 12:30-3:30 Wizarding World Adventure
9-12 Full Day (9AM-3PM) App Incubator
 

Robotics: Build your Droid

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Join us on a journey far far away to build a one-of-a-kind Star Wars themed robot droid! In this camp, TinkRers will dive into learning all about robots. They will discover the difference between autonomous robots and other machines, and also the similarities between robots and humans! Once they learn about their bots, the TinkRers will assemble their droids by bringing together a 3D-printed chassis, an Arduino micro-computer, sensors, and other materials. They’ll spend time learning not just about the electronic components, but will program their droid to move, explore, and play star wars themed sounds! To express their creative sides, the TinkRers will complete some pretty cool Star Wars themed artwork as well, and they will learn a lot about our galaxy by comparing real planets to Star Wars planets. Come be a Jedi (or a Sith) for a week and build your mini robot!

What the TinkRers take home:

Completed Droids

Ages: 7-9

Date: June 10-14


Game of Drones

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Get ready to roll up your sleeves and join us in this one-of-a-kind design, build and fly camp! In Game of Drones, will build their very own quadcopters (drone with 4 propellers) from scratch and will learn about the science of flight and how each component (like propellers, motor etc) of the quadcopter works. Each student will be testing and using brushed DC motors, flight-controller boards (with wireless receivers), motor mounts, LEDs, and transmitters. They learn how to customize using of ACS Makerspace tool sets like 3D-printers, and once drone construction is finished, the students will polish their piloting skills as they learn to fly their drones. And the best part? They get to take home their drones and controllers to continue the fun!

What the TinkRers take home:

A fully-functional quadcopter and transmitter along with a primary and back-up battery (with charger)

Ages: 9-12

Date: June 10-14


STEAM Academy

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Code your own electric art! Students will choose and customize a wooden façade and will attach electronics to their art piece to make it light up, play different sounds, and move when people approach it! Students will explore light mixing and how to change the colors of programmable LEDs, and will learn how to program microcomputers to control an ultrasonic sensor to make their projects interactive. Best of all, students will take their fully-functional creations home to show their families! Note: An additional $25.00 is required for the materials.

What the TinkRers take home:

All their projects

Ages: Rising K & 1st Graders (5 & 6 yr)

Date: July 8-12


Fly with Me: Rockets

3..2..1...LIFTOFF! Students will have a blast as they build and launch their very own fully-functional and reusable rockets in this special camp focused on flight. They will assemble all the pieces of their rocket, personalize them using paint and vinyl, and then watch as they soar over 500 feet in the air! But how does a rocket fly up that high? Well, students will learn all about the science behind Newton’s Laws that allows a rocket to lift off the ground, and they will participate in exciting experiments that mimic Newton’s Laws in action during a rocket launch. Students will also delve into history behind rockets and space shuttles and about the mechanism of how model rocket engines work to propel the rockets into air. They will also experiment with different engine strengths that can propel the rockets and will launch their rockets multiple times throughout the 2 weeks, and we will even attach a camera to an instructor rocket to see the view from 500 feet in the air! This camp is perfect for students who like to shoot for the stars, so come fly with us!

What the TinkRers take home:

Their fully-functioning rockets that they design

Ages: 7-9

Date: July 8-12


Bionic Bike

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Hey TinkRers! It’s time to add some high tech to your bicycle and bring it into the modern age! In this week long project, students will bring their bikes to camp and give them some amazing new capabilities with a computer device that they can program and attach to their bikes. They’ll program program the device to act as:

A digital speedometer: Measure how fast the bike is going and what distance they traveled

A burglar alarm: An alarm will go off if anybody moves your bike and can only be turned off with a secret code

A high-brightness LED flashlight: Lights up the road ahead and flashes so that the bikers are easier to see at night

Students will work with the latest technology to build their bike devices, such as Arduino microcontrollers, and they will learn how to wire it together and program it themselves. Finally, to test the device, the students will hit the road and go on bike rides to see how well it works! They will securely attach the device to their bikes and will take it home at the end of the week! TinkRers will bring their bike to camp on Monday and will take home at the end of the camp on Friday. They will be taking bike rides with counselors to test their devices.

What the TinkRers take home:

All the bionic components they design

Ages: 9-12

Date: July 8-12


Wizarding World Adventure

Calling all witches and wizards! Come see what it would be like to be a student at Hogwarts School of Witchcraft and Wizardry for a week. Students will use science, technology, and their creativity to bring the wizarding world found in the popular book and movie series Harry Potter to life! They will start their journey by getting sorted by a “Sorting Hat” into their Hogwarts houses. Once sorted, the newly inducted Hogwarts students will construct a working Goblet of Fire that will use an Arduino microcontroller board to control LED lights to react when something is placed into the goblet. Students will attend Potions class and learn about the chemistry involved in making bubbling, color changing, and temperature changing “magic potions”. Finally, the students will get to see the magic Invisibility Cloak become a reality through the use of green screen videography! Come unleash your wizarding powers in this amazing TinkRworks experience and take your goblet home!

What the TinkRers take home:

Their Goblet of Fire, and any other project that they make.

Ages: 7-9, 9-12

Date: July 29 - Aug 2


App Incubator

Angry Birds, Snapchat, Pokémon Go. Mobile applications, or simply Apps for short, like these have transformed the way we use technology in our world. During this week-long camp full of adventures in coding, TinkRers will learn amazing skills in the fundamentals of building Apps. TinkRers will begin the week by learning how to use an interactive development environment, similar to Scratch, called MIT App Inventor. This online tool, in combination with an Amazon Kindle Fire tablet, will enable children to create Apps by dragging and dropping elements such as buttons, pictures and characters into place on an empty canvas. Then, by learning about and adding coding blocks, TinkRers will bring these Apps to life so that they respond to touch, play sounds and show animations. Throughout the week, TinkRers will explore basic programming concepts such as variables, loops, timers and conditionals. They will learn how to build utility and game Apps, and by the end of this camp, they will have the experience necessary to create apps on their own that they can show off to friends and family!

What the TinkRers take home:

Apps that they create.

Ages: 9-12

Date: July 29 - Aug 2